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AI Insights · Timothy · October 2021

Top 5 io Games on iOS in Germany: Q3 2021 Performance

An overview of the performance metrics for the top 5 io games on iOS in Germany during Q3 2021, including downloads, revenue, and active users.

Top 5 io Games on iOS in Germany: Q3 2021 Performance

During the third quarter of 2021, the top 5 io games on iOS in Germany showcased varied performance trends across downloads, revenue, and active users. Here's a detailed look at how each app fared during this period, based on data from Sensor Tower.

slither.io experienced fluctuating weekly downloads, peaking at around 20.7K in the week of June 28 and dropping to a low of approximately 4.2K by the end of August. The app's weekly revenue also varied, reaching a high of $51 in late June and dropping to $0 in early September before recovering to $40 in the final week of September. Weekly active users saw a gradual decline from 33.1K at the start of the quarter to around 26.6K by the end.

Snake.io - Fun Online Snake maintained relatively stable weekly downloads, ranging between 4.8K and 9K throughout the quarter. Weekly revenue peaked at $132 in mid-August, with a notable drop to $0 in early September. Active users showed a slight decline from 50.9K in late June to around 43.8K by the end of September, with a brief increase to 50.6K in mid-September.

state.io - Conquer the World saw significant fluctuations in weekly downloads, starting with 2.2K in late June and peaking at approximately 12.3K in late August. The app's weekly revenue reached a high of $214 during the same period. Active users also showed an upward trend, increasing from 10.9K in late June to around 13.7K by late August, before stabilizing around 10.6K at the end of September.

Paper.io 2 had consistent weekly downloads, ranging between 4K and 6.6K throughout the quarter. Revenue remained relatively stable, with a peak of $120 in the final week of September. Active users saw a downward trend, starting at 24.8K in late June and decreasing to around 14.1K by the end of September.

Hole.io exhibited steady weekly downloads, peaking at around 6.4K in early August. Weekly revenue varied, reaching a high of $152 in the final week of September. Active users fluctuated, starting at 33.5K in late June and peaking at 38.7K in early August before decreasing to around 27.8K by the end of September.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021